I hope I don’t bore you with all that videos…
Posted by: pierrot | on May 20, 2014
I hope I don’t bore you with all that videos…
But here are all my animations together.
]]>
< ![CDATA[
Cool would it be possible to make a bounce animation? A while ago someone posted a wp7 style lock screen on here. It was basically a full screen Zooper widget that you slide up to unlock the screen what I’d like is if I slide that up but let go before it unlocks then it would slide back down and bounce a bit when it hits the bottom of the screen.
]]>
< ![CDATA[
The first video is still processing… 🙁
]]>
< ![CDATA[
Yes I see. If it won’t load for a longer time I’ll have to upload it again…
]]>
< ![CDATA[
I think you can upload a new video to this album and delete the unprocessed one, instead of make a new post.
But I’m not sure, I never did it…just in case you want to try.
]]>
< ![CDATA[
Deleting was possible, but I can’t find an option to add something…
]]>
< ![CDATA[
Oops 😛
]]>
< ![CDATA[
Jay M I am working at it.
But I have an important test tomorrow, so probably I won’t finish it today
]]>
< ![CDATA[
No rush take your time and good luck with the test
Heads up peeps the left drawer was removed in the new G+ update and is now in what can only be described as a 2nd action bar (under the 1st actionbar) :/ so if you like this feature don’t upgrade.
It sucks IMO.
]]>
< ![CDATA[
I see it a bit kid-style, don’t ask why.
I like it, it doesn’t seem bad. The only thing I hate is that all new buttons in all updates are as far as they can…nobody think in users with big screens using one hand? (It seems only Samsung…)
How will be to place the nav bar at the bottom? Just think about…
]]>
< ![CDATA[
Probably because of all the color, There’s an apk at xda if anyone wants to try it out.
]]>
< ![CDATA[
Jay M here is a bounce script. As I don’t know for what exactly you want to use it, it’s not designed for any event, but should be launched by the long-press- or custom menu.
var d=LL.getCurrentDesktop();
var f=0.5;
var move=4;
var max=move;
var percent= Math.abs(d.getPositionY())/d.getWidth();
var speed= Math.log(1+percent*0.1)*245;
if(d.getPositionY()<0){
tickUp();
}
else{
tickDown();
}
function tickUp()
{
if(LL.isPaused())return;
if(d.getPositionY()+move>0)
{
max=move;
speed=speed*0.8;
move=-speed;
}
if(f*5>Math.abs(max)){
d.setPosition(d.getPositionX(),0);
return;
}
d.setPosition(d.getPositionX(),d.getPositionY()+move,1,false);
move=move+f;
setTimeout(tickUp,1);
}
function tickDown()
{
if(LL.isPaused())return;
if(d.getPositionY()-move<0)
{
max=move;
speed=speed*0.8;
move=-speed;
}
if(f*5>Math.abs(max)){
d.setPosition(d.getPositionX(),0);
return;
}
d.setPosition(d.getPositionX(),d.getPositionY()-move,1,false);
move=move+f;
setTimeout(tickDown,1);
}
]]>
< ![CDATA[
Lukas Morawietz: even thought I can test this myself, I prefer to ask you directly. How all this effects behave when there are rotated items? Because as you know when they are rotated calculate the position/size is not something obvious.
]]>
< ![CDATA[
There is no special check ATM. Dunno how it looks. I’ll try.
]]>
< ![CDATA[
The position seems to be basically correct, the scale not.
So animations with no scale change or scale x = scale y are correct, while others are not.
]]>
< ![CDATA[
Ok, just curiosity. Thanks
]]>
< ![CDATA[
It works also correct for items rotated by 180° and it would be easy to get it working for 90° or 270° rotated items, but I have no idea for other rotations
]]>
< ![CDATA[
Bulldoze & Flip have received an update to work also with 90 and 270 degree rotated items
]]>
< ![CDATA[
I’m planning to make a special ‘event’ in a few days to solve this. But it’s a secret 😉
You will be able to get it working for any rotation… secrets secrets, I like secrets 😛
]]>
< ![CDATA[
I like secrets too, but only if they are mine 😉
Waiting for it.
]]>