Proof of Concept: Near Realtime Blur

Proof of Concept: Near Realtime Blur

I just don’t have much time currently, but there were so many requests for blur effects lately…

Maybe someone can create something useful with this.

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3 Commentsto Proof of Concept: Near Realtime Blur

  1. Anonymous says:

    < ![CDATA[

    LL.bindClass(“android.graphics.Bitmap”);


    LL.bindClass(“android.graphics.Canvas”);


    LL.bindClass(“android.renderscript.RenderScript”);


    LL.bindClass(“android.renderscript.Allocation”);


    LL.bindClass(“android.renderscript.ScriptIntrinsicBlur”);



    var d=LL.getCurrentDesktop();


    var v=d.getView();


    var img=LL.createImage(v.getMeasuredWidth(),v.getMeasuredHeight());


    var s=d.addShortcut(“”,new Intent(),0,0);


    s.getProperties().edit().setBoolean(“i.onGrid”,false).setBoolean(“s.iconVisibility”,false).commit();


    s.setSize(d.getWidth(),d.getHeight());


    var i=1;


    var f=function(){


    var bmp=Bitmap.createBitmap(v.getMeasuredWidth(),v.getMeasuredHeight(),Bitmap.Config.ARGB_8888);


    var c=new Canvas(bmp);


    v.draw(c);


    var rs=RenderScript.create(LL.getContext());


    var a=Allocation.createFromBitmap(rs,bmp);


    var blur=ScriptIntrinsicBlur.create(rs,a.getElement());


    blur.setInput(a);


    blur.setRadius(i);


    blur.forEach(a);


    a.copyTo(bmp);


    img.draw().drawBitmap(bmp,0,0,null);


    img.update();


    s.setBoxBackground(img,”nfs”);


    if(i<25){


    i++;


    setTimeout(f,0);


    }


    rs.destroy();


    }


    f();

    ]]>

  2. Anonymous says:

    < ![CDATA[

    Awesome, Lukas!

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  3. Anonymous says:

    < ![CDATA[

    Where/how would you use


    this?

    ]]>

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