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It would be nice if the “add widget” list had a way to preview widgets, and also if it showed a more complete…
I’ll use the (linked) app/widget set, “DIGI Clock Widget” as an illustrative example.
Only one of the widgets (the 4×1) has a view showing seconds, which is what I want. With Trebuchet (Cyanogenmod) as well as Touchwiz (Samsung) I can see previews, so it’s easy to find the widget I want.
With LL I had to try installing all the different widgets in order to find the one I wanted, as the LL “add widget” list descriptions did not show the full descriptions including dimensions, and no preview was shown either.
]]>Hi, I don’t know if this is already a feature or not but it would be nice if you guys add the ability to add Side…
Thanks and I really appreciate your help!
]]>While the customization options for the desktop seem endless, and I have produced so excellent results (although…
It may be because I don’t know what I’m doing but unless I like the color Orange my options when designing an App Draw are very limited. It seems all the templates (and there are some amazing ones I have purchased) also concentrate on the home and neglect the draw.
I would like to see some additional options here, especially in relation to the search box.
]]>Suggestions about the new ability to draw directly an icon:
What about a way to get/draw the original icon? (keep reading)
In my shine icons test (https://plus.google.com/105066926163073195690/posts/iUdNtvtcfcp) I’m drawing an effect above the current icon. The new imageScript feature is perfect for drawing custom icons without extra bitmaps, but it is also perfect for making effect to current icons. The issue is that I need to get the original icon (CustomIcon or OriginalIcon if the custom is null) and in that test I’m keeping a reference of that bitmap, which I’m sure is inefficient. Is getting the icon each time better or even worse?
Anyway I want to suggest three different ways to handle this:
#1: an ImageScript.DrawingContext#drawOriginal() function which will draw the corresponding icon with the colorize color, reflection and all that, so the image script can draw before and after it.
#2: an ImageScript.DrawingContext#getOriginalBitmap() which will return the bitmap that should have been drawed (what the previous suggestion will directly draw, but now returned as a bitmap)
I thing this is not a good suggestion, the extra bitmap is what we want to avoid.
#3: two more functions in the ImageScripts objects: drawAfter and drawBefore that will be the same as draw but one before it and the other after. The difference is that if there is no draw function, the original icon (as I described before) will be draw instead. This allow to: the current ‘override the drawing'( only a draw function) and what I want to make effects in the original icon (drawAfter and/or drawBefore, but no draw).
]]>Comments and suggestions about the improvements in the script editor:
– Now you can fling and it won’t stop after releasing the finger, nice.
– Now when you scroll far enough so the cursor goes out of screen, previously the cursor were moved, and now it doesn’t. Even more: when you start writing the view is scrolled automatically to show the cursor. Just perfect, thanks!
However:
– Previously when you used a keyboard with arrows, when moving the cursor to lines out of screen, the view was automatically scrolled so that the cursor was always in the screen. Now the cursor simply disappear, and it is moving correctly but out of view. I would prefer if possible to scroll the view so that the cursor is visible in this situation.
– Another place where this can be a problem is when selecting text (when you long tap and two cursors are shown with the middle text selected). Previously when you moved one of those cursor to the top/bottom of the screen, the view was automatically scrolled and it was easy to select big chunks of text. Now it is not scrolled so you need to move the cursor, scroll, move the cursor, scroll, etc.
To sum up: when you scroll, the cursor should keep it’s position (being visible or not)
When you move the cursor or write something, the view should scroll so that the cursor is always visible.
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