How LL handles grid size? Eg. a widget that I created in Zooper Widgets has 4×3 size, but when I put in on screen it’s totally different (half width, though my desktop is 4×8). In Nova it works ok.
]]>
Widget size is an obsolete indication. It is a reference to the old 4×4 grid size in use in the standard launcher when the G1 with a HVGA screen received the 1.6 update, which brought widget support.
But nowadays it has no meaning anymore. For instance nobody expect a 4×4 grid on a tablet, not even on most phones 😉
When adding a widget LL tries to estimate what would be the cell size of a 4×4 grid, and how many cells would be needed according to the current grid settings. This is fuzzy.
By detaching the widget from the grid you will be able to resize it the way you want.
< ![CDATA[
In LL you can make the grid any size you want. You can also not use a grid.
]]>
< ![CDATA[
I know. So i created same width grid as in ZP but when I add it it messed up. And what do u mean creating no grid? Like just defining the size?
]]>
< ![CDATA[
You can also create a ZooperWidget of size 1×1, then resize it to what you want with EditLayout in LL !
By NoGrid, it means that widgets/apps/shortcut can be DetachedFromGrid and be able to be resized, scaled, rotate with a pixel precision !
]]>
< ![CDATA[
Widget size is an obsolete indication. It is a reference to the old 4×4 grid size in use in the standard launcher when the G1 with a HVGA screen received the 1.6 update, which brought widget support.
But nowadays it has no meaning anymore. For instance nobody expect a 4×4 grid on a tablet, not even on most phones 😉
When adding a widget LL tries to estimate what would be the cell size of a 4×4 grid, and how many cells would be needed according to the current grid settings. This is fuzzy.
By detaching the widget from the grid you will be able to resize it the way you want.
]]>