Bug:

Bug:

Sorry pierre, but panels inside panels (and so on) are still broken, I mean, when you restart the launcher they don’t work. You need to go to the settings of the first panel and change something (even if you check/uncheck) because it seems to ‘wake up’ the panel and fix it.

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6 Commentsto Bug:

  1. Anonymous says:

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    Sorry, there is something I don’t catch here 🙁 I think I missed some previous post or comment. Could you explain what doesn’t work ? I tried to add some app and a clock in a panel inside another panel, and after restarting the launcher everything seems fine.

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  2. Anonymous says:

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    I wrote it in a comment of a post, not a new post. My bad. Sorry Pierre Hébert



    I’m in LL and this is what I do:


    Make a panel A


    Edit the panel A (edit mode)


    Make another panel B (it’ll be a panel inside a panel) and I also add a shortcut near B (not inside) just to test.


    Edit the second panel B (edit mode)


    Add a shortcut just to test


    Back


    Restart the launcher



    You’ll be able to scroll/use panel A and his shortcut, but panel B will be death, just like an image (no scroll, no click, no long click)


    The only thing that fix it is to go to the settings of the panel A, change something, and go back. B will be alive again.

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  3. Anonymous says:

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    Ah! Thank you ! It was so obvious that I couldn’t see it, I must be blind…

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  4. Anonymous says:

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    TrianguloY I see the same thing but don’t need to change anything. Just going into layout mode of A. , I select B., then unselect and I can manipulate B. after that. 



    Pierre Hébert: not blind, just buried in the loops…. sideways. ╮(╯3╰)╭

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  5. Anonymous says:

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    Carolyn Boyle for some reason that don’t work for me.


    Just to be sure, the steps you say are:


    Long click A –> edit layout


    Click B


    Click B again


    Press back to close edit mode



    These steps doesn’t work for me. If this is not exactly what you said explain it (a bit more details will be appreciated)

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  6. Anonymous says:

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    This one is fixed now 🙂

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