About the size bug I posted in another post.

About the size bug I posted in another post.

Steps: do them in order:

Take an item with ScaleX=1 (I tried with a newly created one)

Open the geometry menu, go to the scale section.

Set ScaleX to 1000 –> scale set to 1000

Set ScaleX to 1 –> scale set to 1

Set ScaleX to 1001 –> scale set to 1001

Set ScaleX to 1 –> scale stay in 1001

From my observations, the rule is:

When setting a new scale (from the menu or from script)

If the new scale is less that the previous divided by 1000, it is not applied.

Another example: set it to 1234

You can set it to 2, but not 1.

You can set it to 1.235 but not 1.234

Pierre Hébert…are you sure you didn’t make this? 

Oh, it work in the stable and in the latest beta.

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5 Commentsto About the size bug I posted in another post.

  1. Anonymous says:

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    I can reproduce this

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  2. Anonymous says:

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    LOL, you are right !!!


    This was a sanity check that forbid every change of scale larger than a 1000x factor. This is quite useless, I will remove it…

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  3. Anonymous says:

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    Pierre Hébert maybe you can leave it…at the opposite. So you can minimize the scale as you want, but maximize only if it is less than the 1000x

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  4. Anonymous says:

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    Pierre Hébert TrianguloY I know, make this limit another user configurable menu setting… I don’t think this app has enough of those. XD

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  5. Anonymous says:

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    The best is this new “expert mode” option: this is an option to configure options, isn’t that great ? 😀

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