Didn’t I reported this before? I don’t remember, sorry if it was, but the bug is there so I guess it’s ok.
Didn’t I reported this before? I don’t remember, sorry if it was, but the bug is there so I guess it’s ok.
When setting the position of an item (and I think other parameters as scale, but I didn’t test) you should check if the parameters are valid. It’s the third time all my items disappear 😛 (killing the launcher make them reappear)
To reproduce this just set the position of an item to ‘Math.random’, which is different from Math.random() {and probably other things, such as setPosition([0,0],0); }
LL.getEvent().getItem().setPosition(Math.random,0);
I know this is not exactly a bug from the app, just an unexpected behavior when the input is not expected. But I think a check is not something really difficult.
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Right, I will add checks where I can, but given the high number of occurrences where this can happen I will probably leave one hole or two…
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I’ll try to report it whenever I found one 🙂
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