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Sorry, it’s Automagic, not automatic.
Sorry, it’s Automagic, not automatic.
Originally shared by Ismael Martínez González
Controlling scenes on absolutely marvellous Lutz Linke’s “Companion” template for lightning launcher trough not less marvellous Automatic app.
]]>Hello!
I’m trying to find a way to make the Status Bar taller on a tablet. Is there a way to do this in Lightning Launcher?
Thanks!
]]>Having issues with Search function inside App Drawer
It shows very very few apps out of the ~200 I have right now
A bug or something else?
Edit: I see it searches only the Currently running ones. How can I change this behaviour to Search all? Thanks 🙂
]]>Good morning, everybody!
Has anybody written a script that mimics ios’ 3d touch app shortcuts, or the Pixel’s long press shortcuts? That is going to be the biggest thing I will miss from the pixel’s stock launcher.
]]>V14.1b2 beta
Just a minor beta update, it mostly improves the new action configuration screen and fixes a few bugs and crashes.
Cheers!
Full ChangeLog: http://www.lightninglauncher.com/wordpress/change-log/
]]>Using the latest update on the playstore(14.0.2).
Android 4.4
Unclickable apps are no longer selectable even on edit mode.
On edit mode, shifting your phone in landscape or portrait even if auto rotate is off will slide the edit mode 1 cell down. Kinda irritating when you’re trying to edit while lying down.
]]>Quite some time ago, someone posted a script with which you can execute a root command.
The code also contains helpers for multithreading, which might deserve their own little spotlight as well.
Although i’ve learnt a lot about Javascript, I certainly don’t think i’m an expert yet, so if you have any suggestions for improvements or questions, please put them in the comments
Anyways here it is:
bindClass(‘java.lang.Runtime’);
bindClass(‘java.io.BufferedReader’);
bindClass(‘java.io.InputStreamReader’);
bindClass(‘java.io.DataOutputStream’);
bindClass(“java.lang.Thread”);
bindClass(“android.os.Handler”);
bindClass(“android.os.Looper”);
// initalize some global variables
var threads = []
, GUIHandler = new Handler();
/**
* This callback will be called when the executing of the command(s) is finished
*
* @callback finishedCallback
* @param {string[]} An array of the lines the command(s) returned
*/
/**
* This callback will be called when a command is executed.
*
* @callback executedCallback
*/
/**
* Runs a command in the terminal
* @param cmds {string|string[]} – The command or array of commmands to be executed.
* @param [asRoot=false] {boolean} – If the command(s) should be executed as root or not.
* @param [newThread=true] {boolean} – If the executing of commands should happen in a new thread or not. (useful for root commands)
* @param [callback] {finishedCallback} – The callback that handles the output.
* @param [onExecuted] {executedCallback} – A callback that will be called when a command is executed. useful for multiple commands that take some time)
* @returns {string[]||string[][]} – (only if asRoot == false && newThread == false) Returns an array of the lines written in the terminal or an array of arrays if multiple commands were executed.
*/
function runCmd(cmds, asRoot, newThread, callback, onExecuted){
var handler = getHandler()
, output, process, reader, writer;
// set optional arguments
if(asRoot == null)
asRoot = false;
if(newThread == null)
newThread = true;
/**
* Helper function for executing the command(s). Gets its parameters from the parent function.
* @returns {string[]||string[][]} – (only if asRoot == false && newThread == false) Returns an array of the lines written in the terminal or an array of arrays if multiple commands were executed.
*/
function execCmd(){
/**
* Checks if the command is a string and if not alerts the user.
* @param cmd {string}
* @returns {boolean}
*/
function checkCmd(cmd){
if(typeof(cmd) === “string”){
return true;
}else
handleGUIEdit(function(){
alert(cmd + ” is not a string!”);
});
return false;
}
/**
* Actually executes command.
* @param cmd {string}
* @param writer {DataOutputStream} – The writer to write the command to.
* @returns {boolean} If the command was actually written or not.
*/
function exec(cmd, writer){
if(checkCmd(cmd)){
writer.writeBytes(cmd + “\n”);
writer.flush();
return true;
}
return false;
}
/**
* Read the output from the reader.
* @param reader {BufferedReader}
* @returns {Array} An array of lines that were outputted by the
*/
function readOutput(reader){
var tmp, output = [];
while((tmp = reader.readLine()) != null)
output.push(tmp);
return output.length == 1 ? output[0] : output;
}
/**
* Executes the callback and if the callback is not a function alerts the user.
* @param callback
* @param output {Array} – The argument that is passed to the callback
*/
function handleCallback(callback, output){
if(typeof callback == “function”){
handler.post(function(){
callback(output);
});
}else if(callback){
handleGUIEdit(function(){
alert(callback + ” is not a function!”);
});
}
}
try{
if(asRoot){
process = Runtime.getRuntime().exec(“su”);
reader = new BufferedReader(new InputStreamReader(process.getInputStream()));
writer = new DataOutputStream(process.getOutputStream());
if(isArray(cmds)){
output = [];
cmds.forEach(function(cmd){
if(exec(cmd, writer)){
handleCallback(onExecuted);
}
});
exec(“exit”, writer);
writer.close();
output = readOutput(reader);
handleCallback(callback, output);
}else{
var succes = exec(cmds, writer);
exec(“exit”, writer);
writer.close();
if(succes){
output = readOutput(reader);
handleCallback(onExecuted);
handleCallback(callback, output);
}
}
reader.close();
process.waitFor();
}else{
if(isArray(cmds)){
var outputs = [];
cmds.forEach(function(cmd){
if(checkCmd(cmd)){
process = Runtime.getRuntime().exec(cmd);
reader = new BufferedReader(new InputStreamReader(process.getInputStream()));
output = readOutput(reader);
reader.close();
outputs.push(output);
handleCallback(onExecuted);
handleCallback(callback, output);
}
});
process.waitFor();
return outputs;
}else{
process = Runtime.getRuntime().exec(cmds);
reader = new BufferedReader(new InputStreamReader(process.getInputStream()));
output = readOutput(reader);
reader.close();
process.waitFor();
handleCallback(onExecuted);
handleCallback(callback, output);
return output;
}
}
}catch(err){
handleGUIEdit(function(){
alert(“At line ” + err.lineNumber + “: ” + err);
});
}
}
if(asRoot && isArray(callback))
throw new Error(“Multiple callbacks are not possible in su mode. Use onExecuteds instead.”);
if(newThread){
startNewBackgroundThread(function(){
execCmd();
});
}else{
return execCmd();
}
}
/**
* Checks if an object is an array.
* @param object
* @returns {boolean}
*/
function isArray(object){
return Object.prototype.toString.call(object) == ‘[object Array]’;
}
/**
* If this function is executed in a thread that is the main GUI thread, execute func, or else execute func in the main GUI thread. (Android doesn’t like it when you change the GUI outside of the main GUI thread)
* @param func {function}
*/
function handleGUIEdit(func){
if(Looper.getMainLooper().getThread() == Thread.currentThread()){
func();
}else{
GUIHandler.post(func);
}
}
/**
* Starts a new background thread with func.
* @param func {function} – The function the thread executes.
*/
function startNewBackgroundThread(func){
var thread = new Thread(function(){
func();
// if a looper was initialized in func, make sure the thread can die by stopping the thread when the Looper idles.
if(threads[Thread.currentThread().getId()].prepared == true){
Looper.myLooper().getQueue().addIdleHandler(function(){
Looper.myLooper().quitSafely();
});
Looper.loop();
}
});
thread.setUncaughtExceptionHandler(function(th, ex){
handleGUIEdit(function(){
alert(ex.getMessage());
})
});
threads[thread.getId()] = {};
thread.start();
}
/**
* Gets a handler for the current thread and initializes a looper if necessary.
* @returns {Handler}
*/
function getHandler(){
if(Looper.getMainLooper().getThread() == Thread.currentThread()){
return GUIHandler;
}else{
var threadId = Thread.currentThread().getId();
if(threads[threadId].prepared != true){
Looper.prepare();
threads[threadId].prepared = true;
}
return new Handler();
}
}
I’ve noticed a small bug i think..
1 panel
Long click desktop/edit layout/click panel(to edit it)
Long click panel/customize item/edit layout/plus button
The moment i try to add something lightning force closes.I press home button to go to home page again.Whatever i tried to add to the panel in edit layout mode jumps outside of it.See the pics for more details..
Thank you.





D5 Creation