Since last update stoppoints doesn’t work as expected.
Since last update stoppoints doesn’t work as expected. Below is an example for a lockscreen but i have this behavior on many of my templates 😕. I have tried a lot of changes but i still have this issue. In the example the stoppoint on the left doesn’t work. also in the most other templates they don’t work correct. It’s really annoying.
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Looks like there are two stop points at the same x-location. Possibly LL evaluates the wrong stop point first. Maybe there’s also a few sub-pixels space between, LL stores coordinates like 0.0010 and 0.0015. Try detaching and looking at the values in position dialog (not available if attached).
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What about combining the two stops sharing the same x-position?
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Lutz Linke it worked before last update. And it works for the stoppoints on the right side.
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Lutz Linke it is only the left stoppoint which is “alone”
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The problem with the previous version is that stop points were definitely broken 🙁 The update aims to fix a few bad behaviors, but the drawback is that some setups may be affected by the “correction”. And I am not even sure that the new version did not brings some other issue… Stop points combination is such a hell that I don’t know whether it will reach a stable status one day.
That’s not easy to reproduce what’s wrong with only the video because small things can lead in big differences. Could you share a template so that I can get my hands on it ? I also have another template with stop points issues from the beta (don’t recall from who at the moment 🙁 ), and hopefully I will be able to find a solution.
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Pierre Hébert some means in my case a lot. It’s mysterious brcause it’s always on the left side. The previous version was better (for me). I hate to rework all templates all time a new version comes. The same a few versions before. Sorry pierre, but this is not really satisfying.
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I perfectly understand gerd reuter . Reworking templates is not an option, and that’s what makes things difficult. Compatibility in this kind of situation accounts for the major part of development.
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if its not one thing its always another. its like that on dcuo for ps3 (and now ps4 too), everytime they roll-out a new DLC they end up breaking half of what was working before the bleeping roll-out. ends up taking 3 weeks of hotfixes (thats 5 hotfixes per day) before it will even work right and then theres glitches all over.
well this seems to be like that. fix one bug and find 5 more where that came from. it is hell
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glad I am not alone in this hell, lol!
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lmfao funny part is that im only a player, like here. i can see how you repair your car…. replace the brakes and the drive shaft breaks, fix that and the thermostat gets stuck, fix that and the transmission leaks, fix that and 2 flat tires, fix that and brakes need replacing…. get the picture?
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