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I’m having a problem creating widgets.
In logcat, (link below), it appears to be a java error, but I’m not sure if it’s LL or my ROM (MM-based Resurrection Remix).
It seems to go away after a clean flash of the ROM, but then comes back within a few days of use (and LL tweaking).
Also of note: the problem is specific to LL. I do not have any problem creating widgets in Trebuchet (stock Cyanogen launcher) or Nova.
Update: I’ve also tried changing back to (the latest, now) alpha, and the problem persists in LL.
Any guidance/insight would be GREATLY appreciated.
—–
Logcat: https://www.dropbox.com/s/7yfqy6e24v3c2ok/2016-09-15-23-14-52.txt?dl=0
Any idea what’s happening here I’m playing with video and as you can see its working great but the video goes…
Any idea what’s happening here I’m playing with video and as you can see its working great but the video goes outside of the custom view when in edit mode.
VideoView is set to match parent and so is the frame layout I also tried with a LinearLayout but same thing happened.
]]>On Android Marshmallow the badges are not visible and no funtional
Sorry I’m nubie, there’s a way to use double tap to wake and double tap to sleep without third party app?
This bug is a strange one that occurs in the stable version (also in the alpha), and I guess it is an old one.
The binding $int_free returns the free internal space available, and it works ok when used directly. However, using animate and a device with (according to android) 10,69GB free space, the number seems to wrap around the wrong way, giving a negative number. It worked fine before on a device with less than 1GB free.
This binding on the label:
animate(“$int_free”)+” “+$int_free
gives the following output:
-1409683456 11475218432
A bit of information (useless I guess)
1409683456 + 11475218432 = 3 * ( 2 ^ 32 )
]]>Some interesting behaviors about stacked folders.
1)
Add a folder to the desktop, and inside it add another folder and set its id to the same as the main one (aka a ‘folder inside itself’).
1a)
Set the folder to auto close.
When you open the folder from the desktop, clicking the folder inside the opened one closes the folder and reopens it.
However, when opening the folder again, it is not closed and they stack.
1b)
In the hierarchy screen, now you can open as many folders as you want (maybe this is unavoidable, the same with stacked panels) but it is a good way to discover that if the padding is big enough, the text disappear and you can only see a blank item. Maybe force a minimum text width?
2)
Add two folders on the desktop with the same id (both opens the same one).
2a)
Clicking one folder and then the other opens two instances of the folder. Not sure if this behavior is the good one. Should the folder close? Should it close/open? More discussion required.
Comments:
It seems as if the ‘windows’ remember from where they were opened, and they only share the container inside. Maybe this is a bit absurd but what if the window folder properties were attached to the shortcut instead of the container? This will allow to have the same folder but with two backgrounds, different sizes…but I’m sure it will cause a lot of problems too. Just a comment anyway.
]]>Suggestion :
Would it be better to rename ‘Restart app’ Lightning Launcher Action to something like ‘Restart Launcher’?
Current name looks confusing IMO.
]]>Can somebody tell me if following can be achieved?
By default a folder should remain open even after an app or shortcut from that folder is launched.
But I want to customize this only for a particular folder. It should get closed as soon as an app or shortcut from that folder is launched.
I could not find such setting or might have overlooked.
]]>This is small, but maybe bug.
(before alpha)
In App Drawer => tap LL icon => open LL (main) setting
(now alpha 3)
In App Drawer => tap LL icon =>open App Drawer setting???
]]>V14a3 alpha
A third alpha with many bug fixes.
I think I fixed most critical bugs now. Of course many other remain, and usually these are the nasty ones, lol.
The app should have gain some noticeable stability, however I still prefer to call it alpha rather than beta.
Also please keep going the flood of bug reports, it helps a lot 🙂 If you encounter a bug and already reported it, don’t hesitate to ping me again, I may have missed it in the rush for fixing dozens of its siblings.
Full ChangeLog: http://www.lightninglauncher.com/wordpress/change-log/
]]>
D5 Creation