Masaoka Taro

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LL.bindClass(“java.math.BigDecimal”);

LL.bindClass(“java.math.BigDecimal”);

LL.bindClass(“java.math.RoundingMode”);

LL.bindClass(“java.math.MathContext”);

var a =3;

var b = RoundingMode.HALF_UP;

var c = new MathContext(a,b);

var d = new BigDecimal($cpu_total-$cpu_usage);

d.round(c);

i set this code to item’s binding (Label), but only shows “undefined”or”true”,”false”.

why?

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Please wait a bit more time to share this file…

Please wait a bit more time to share this file…

Originally shared by Masaoka Taro

I’m still making this template…

More preferable animation, more beautiful appearance.

https://youtu.be/2Oe0WXGT1AM
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Now, I’m working hard to complete my template (Store view), but there is a big problem…

Now, I’m working hard to complete my template (Store view), but there is a big problem…

I made the template in 720×1280 screen size device.

However, when i applied the template to higher screen size device (1080×1920), the launcher somehow works with

why? and how should i do to optimize the performance?

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Happy New Year!

Happy New Year!

Here in Japan, i am in 2016 lol

i have been using LL for more than 4 years, and keep using this amazing launcher forever!!

Thanks!

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how i should do to detect navigationbar available or not?

how i should do to detect navigationbar available or not?

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Of course, LL ONLY.

Of course, LL ONLY.

I don’t use widgets at all 😉

Originally shared by Masaoka Taro

My current screen.

Is this too simple?

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How should i use methods to set scripts to containers with script?

How should i use methods to set scripts to containers with script?

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Latest version, 12.7b6

Latest version, 12.7b6

i think this must be a bug…

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Why LL Template which is compiled into ZIP by the other compiler (ES File Explorer etc.) can’t apply to

Why LL Template which is compiled into ZIP by the other compiler (ES File Explorer etc.) can’t apply to

I 

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