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Pierre Hébert please add an API to request runtime permissions from a script
Is there anyone using my Scriptlib? If so, Version 2.0-beta1 is out. It would be great if you could test it.
I’ve reworked the API completely for higher performance.
All calls are now syncronous, which means: No need for listeners anymore. This also means that these methods can block the thread and in turn shouldn’t be called on the UI thread.
Here is how it works: You create a new ScriptManager. Then you call bind(). Then you do whatever you want to do. If you are finished or the application exits, you should call unbind().
Sidenote: This will not work with very old Repository Importer versions, just keep your apps up-to-date 🙂
]]>It would be cool if we had some kind of library system for scripts: These script libraries should be run once when…
This would simplify a lot of scripts, as a lot of code needs to be duplicated in separate scripts atm.
On top of that it would be great if scripts had a way to specify which libraries it uses, so it doesn’t crash if they are missing.
]]>Pierre Hébert you said the new draw implementation might enable easy animating. Any progress / insights on that?
Don’t download the new Multitool update. The version is broken. I’m sorry and working on a fix.
Is there some easy way to use a binding to make an item spin forever?
Circular Battery Indicator
Use this in a custom view:
Comment #1: Create script
Comment #2: Dummy Binding
You can also take this script as an inspiration to create circular progressbars for other things.
]]>Pierre Hébert while profiling my new Metadata script I noticed that the GPU is almost permanently active while the…
Metadata script for any player. Requires android.permission.MEDIA_CONTENT_CONTROL !
Albumart works too, but is currently saved as an Image object in the global variable globalAA, because bindings can’t hold images.
This should work with any player on any device with Lollipop or higher.
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D5 Creation